using System.Collections;
using System.Collections.Generic;
using Unity.Entities;
using UnityEngine;

public class TagTestAuthoring : MonoBehaviour
{
    private class EntityBaker : Baker<TagTestAuthoring>
    {
        public override void Bake(TagTestAuthoring authoring)
        {
            Entity ent = GetEntity(TransformUsageFlags.Dynamic);
            AddComponent(ent, new TagTest());
        }
    }
}
public struct TagTest : IComponentData
{

}